The objective of the MoViTex project is to develop new models and techniques for
the animation and simulation of virtual textiles. Its focus is on
physical models that are based on classical continuum mechanics, but
allow interactive simulations. Therefore, numerical techniques and
the approximation of complex physical properties are the main areas of research.
| People |
 |
| Physical Model |
 |
Mass-spring and particle systems have been widely employed
in computer graphics to model deformable objects, because they
allow fast numerical solutions. In this project
we have established a link between these discrete models and classical
mathematical elasticity.
It turns out that discrete systems can be derived from a continuum
model by a finite difference formulation and approximate classical
continuum models well, unless the deformations are large.
The physical model used in the project is a particle system derived
from a continuum model.
This way we have gained insight into the way discrete systems work
and we are able to specify the correct scaling
when the discretization is changed.
Physical material parameters that describe materials in continuum mechanics
are also used in the derived particle system.
| Numerical
Methods in the Animation of Deformable Objects |
 |
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Linear k-step methods for stable solutions
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Customized Newton's method for particle
systems
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IMEX methods
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Evaluation of efficient preconditioners
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Incorporation of constraints for collision
response
Examples
Dressing up
Woman in the wind
| Adaptive
Approaches for Particle Systems |
 |
Particle systems that are refined
adaptively in collisions:
Quicktime Movies
Covered
Ball / Wireframe
Covered
Ball
Draping
over a Table
Location
of this file: http://www.gris.uni-tuebingen.de/projects/physsim/index.html