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Modeling of Virtual Textiles (MoViTex) 

supported by DFG

People       Physical Model       Numerical Methods       Adaptive Approaches      

The objective of the MoViTex project is to develop new models and techniques for the animation and simulation of virtual textiles. Its focus is on physical models that are based on classical continuum mechanics, but allow interactive simulations. Therefore, numerical techniques and the approximation of complex physical properties are the main areas of research.

People

 

Olaf  Etzmuß
Michael Hauth
Joachim Gross
Bernhard Eberhardt

Physical Model

Mass-spring and particle systems have been widely employed in computer graphics to model deformable objects, because they allow fast numerical solutions. In this project we have established a link between these discrete models and classical mathematical elasticity. It turns out that discrete systems can be derived from a continuum model by a finite difference formulation and approximate classical continuum models well, unless the deformations are large.
The physical model used in the project is a particle system derived from a continuum model. This way we have gained insight into the way discrete systems work and we are able to specify the correct scaling when the discretization is changed. Physical material parameters that describe materials in continuum mechanics are also used in the derived particle system.

Numerical Methods in the Animation of Deformable Objects

   Examples

  • Dressing up
  • Woman in the wind
  • Adaptive Approaches for Particle Systems


     

       Particle systems that are refined adaptively in collisions:

     
     
     


     

       Quicktime Movies

  • Covered Ball / Wireframe
  • Covered Ball
  • Draping over a Table

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    Location of this file: http://www.gris.uni-tuebingen.de/projects/physsim/index.html